[GAMEPLAY] ; Invaders are other players that will join your world uninvited and try to kill you and your party. 0=FALSE 1=TRUE allow_invaders = 1 ; Debuffs (Rot Essence) will be acquired when you die, and will only be cured when you sit at a bonfire. 0=FALSE 1=TRUE death_debuffs = 1 ; Spirit summons can aid you in multiplayer. 0=FALSE 1=TRUE allow_summons = 1 ; 0 = Normal | 1 = None | 2 = Display player ping | 3 = Display player soul level | 4 = Display player death count | 5 = Soul level AND ping overhead_player_display = 0 ; Whether to skip the intro logos when booting the game. 0 = FALSE 1 = TRUE skip_splash_screens = 0 ; Game volume before initial save load. 0 = MUTE 10 = MAX default_boot_master_volume = 5 [SCALING] ; Amount of enemy health (%) per player for each enemy. (Default: 35 = 35% more enemy health per player) enemy_health_scaling = 35 ; Amount of enemy damage (%) per player for each enemy. (Default: 0 = 0% more enemy damage per player) enemy_damage_scaling = 0 ; Amount of enemy posture absorption (%) per player for each enemy. (Default: 15 = 15% more per player) enemy_posture_scaling = 15 ; Amount of boss health (%) per player for bosses. (Default: 100 = 100% more boss health per player) boss_health_scaling = 100 ; Amount of enemy damage (%) per player for bosses. (Default: 0 = 0% more enemy damage towards players, per player) boss_damage_scaling = 0 ; Amount of boss posture absorption (%) per player for bosses. (Default: 20 = 20% more boss posture per player) boss_posture_scaling = 20 [PASSWORD] ; Session password cooppassword = password [SAVE] ;Your save file extension (in the vanilla game this is .sl2). Use any alphanumeric characters (limit = 120) save_file_extension = co2 [LANGUAGE] ;Leave this blank unless you want to load a custom locale file. The mod will default to your game language. mod_language_override =